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Spam Bot Attack
The wiki has recently been under attack by spam bots. That urged me to change the settings so that now only registered users are able to edit pages. I am sorry for this inconvenience. But registering is very easy so I hope this will not prevent anyone from contribution. This would really be a pitty. The spam entries come from various ip addresses so I have no other chance to block them.
Welcome to the Ray-Tracing Wiki!
This is a place to collect information about ray-tracing and algorithms that are based on tracing rays but extend it for a better image quality, e.g. techniques like photon tracing or path-tracing to better approximate the rendering equation and therefore come closer to the physical reality.
You may wonder why there is a special wiki only for ray-tracing as there are already general wikis like wikipedia (http://www.wikipedia.com) that already cover quite some information about the topic. The reason for creating this wiki was that the general wikis are aimed to explain things to the common people. In this wiki here on the other hand the aim is to collect information that is helpful for programming a modern ray-tracer (where I use the term ray-tracer for every program that shoots rays through a virtual room to produce a picture as output). So, do not hesitate to write about technical implementation issues like fast ray-certain-object-type-intersection, implementing a scene graph, numeric pitfalls etc.
So please help to bring content into this wiki, everyone interested in programming a ray-tracer can contribute here. Help reduce all this red links (and create some new ones on new pages). Feel free to add things, correct what you think is wrong or miss-stated, discuss about issues on the discussion pages.
Some categories that group pages:
- Category:Primitives
- Category:Tracing Techniques
- Category:Existing Ray-Tracers
- Category:Shading Techniques
- Category:Resources
--Iquadrat 21:04, 28 May 2006 (CEST)

