| CameraRay(const Vector3 o, const Vector3 d, Scene *s, InsideList *l) | CameraRay | |
| CameraRay(const CameraRay &r) | CameraRay | [inline] |
| direction (defined in Ray) | Ray | [protected] |
| evaluateMedia(Colour &absorb) const | CameraRay | |
| getDirection() const | Ray | [inline] |
| getInside() const | CameraRay | [inline] |
| getOrigin() const | Ray | [inline] |
| getWeight() | CameraRay | [inline] |
| hitpoint() const | CameraRay | [inline] |
| normal() const | CameraRay | [inline] |
| origin (defined in Ray) | Ray | [protected] |
| positionAtTime(DBL t) const | Ray | [inline] |
| Ray(Vector3 o, Vector3 d) (defined in Ray) | Ray | [inline] |
| reflect(FLT weightmult) | CameraRay | |
| refract(FLT weightmult) | CameraRay | |
| scaleWeight(FLT s) | CameraRay | [inline] |
| shoot() | CameraRay | |
| texture() const | CameraRay | [inline] |
| ~CameraRay() (defined in CameraRay) | CameraRay |
1.3.8