| addLight(LightSource *l) | Scene | |
| addObject(Object3D *o) | Scene | [inline] |
| finishParsing() | Scene | [inline] |
| getLightList(const Vector3 &location) const | Scene | |
| intersect(CameraRay &shoot) | Scene | |
| Scene() (defined in Scene) | Scene | [inline] |
| setBGColour(ColourA c) | Scene | [inline] |
| setDefaultMaterial(const Material3D &m) | Scene | [inline] |
| ~Scene() (defined in Scene) | Scene |
1.3.8