| duplicate() const =0 | SurfacePatch3D | [pure virtual] |
| getBoundingMax() const =0 | SurfacePatch3D | [pure virtual] |
| getBoundingMin() const =0 | SurfacePatch3D | [pure virtual] |
| hasFinitBounding() const =0 | SurfacePatch3D | [pure virtual] |
| intersect(const Ray &r) const | SurfacePatch3D | [virtual] |
| intersectBounding(const Ray &r) const =0 | SurfacePatch3D | [pure virtual] |
| intersectBounding(const Ray &r, DBL tmax) const =0 | SurfacePatch3D | [pure virtual] |
| intersectLimitedTime(const Ray &r, DBL maxtime) const =0 | SurfacePatch3D | [pure virtual] |
| prepareToRender() | SurfacePatch3D | [inline, virtual] |
| SurfacePatch3D() (defined in SurfacePatch3D) | SurfacePatch3D | [inline] |
| ~SurfacePatch3D() (defined in SurfacePatch3D) | SurfacePatch3D | [inline, virtual] |
1.3.8