| duplicate() const | TrianglePatch | [virtual] |
| getBoundingMax() const | TrianglePatch | [virtual] |
| getBoundingMin() const | TrianglePatch | [virtual] |
| hasFinitBounding() const | TrianglePatch | [virtual] |
| intersect(const Ray &r) const | SurfacePatch3D | [virtual] |
| intersectBounding(const Ray &r) const | TrianglePatch | [virtual] |
| intersectBounding(const Ray &r, DBL tmax) const | TrianglePatch | [virtual] |
| intersectLimitedTime(const Ray &r, DBL maxtime) const | TrianglePatch | [virtual] |
| prepareToRender() | SurfacePatch3D | [inline, virtual] |
| SurfacePatch3D() (defined in SurfacePatch3D) | SurfacePatch3D | [inline] |
| TrianglePatch(Vector3 *edge1, Vector3 *edge2, Vector3 *edge3) | TrianglePatch | [inline] |
| ~SurfacePatch3D() (defined in SurfacePatch3D) | SurfacePatch3D | [inline, virtual] |
1.3.8