| currentTime()=0 | Intersection | [pure virtual] |
| hitobject (defined in Intersection) | Intersection | [protected] |
| hitObject() const | Intersection | [inline] |
| Intersection(const SurfacePatch3D *o, const Ray &r) (defined in Intersection) | Intersection | [inline] |
| next()=0 | Intersection | [pure virtual] |
| normal()=0 | Intersection | [pure virtual] |
| ray (defined in Intersection) | Intersection | [protected] |
| texture() | Intersection | [virtual] |
| ~Intersection() (defined in Intersection) | Intersection | [inline, virtual] |
1.3.8