| direction (defined in Ray) | Ray | [protected] |
| getDirection() const | Ray | [inline] |
| getOrigin() const | Ray | [inline] |
| LightRay(const Vector3 &start, const Vector3 &end, Scene *s, const Colour lightcolour, const InsideList *l) (defined in LightRay) | LightRay | [inline] |
| LightRay(const LightRay &l) (defined in LightRay) | LightRay | [inline] |
| origin (defined in Ray) | Ray | [protected] |
| positionAtTime(DBL t) const | Ray | [inline] |
| Ray(Vector3 o, Vector3 d) (defined in Ray) | Ray | [inline] |
| shoot() | LightRay | |
| ~LightRay() (defined in LightRay) | LightRay | [inline] |
1.3.8