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Describes Ray-Sphere Intersection.
| DBL currenttime | currenttime |
[private]
| DBL secondtime | secondtime |
[private]
| SphereIntersection (const Object3D* o, const Ray &r, DBL t1, DBL t2)
| SphereIntersection |
| DBL currentTime ()
| currentTime |
Reimplemented from Intersection.
| void next ()
| next |
Reimplemented from Intersection.
| Vector3 normal ()
| normal |
Reimplemented from Intersection.
| Generated by: micha@laptop on Thu Oct 24 20:25:24 2002, using kdoc 2.0a53. |