/* *************************************************************************
csg.h - description
-------------------
begin : Wed Oct 16 2002
copyright : (C) 2002 by Micha Riser
email : mriser@gmx.net
************************************************************************* */
/* *************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
************************************************************************* */
#ifndef CSG_H
#define CSG_H
#include<list>
#include<vector>
using std::list;
using std::vector;
#include "types.h"
#include "object3d.h"
#include "intersection.h"
/**Provides a container for multiple objects and different set operations
*between them.
*@author Micha Riser
*/
class CSG: public Object3D {
public: // Public types
enum csgtype {UNION, INTERSECT, MERGE};
public: // Constructors and destructor
/**Constructs new empty CSG object.
*@param t type of set operation between members of the new CSG
*/
CSG(csgtype t): listrefcount(new int(1)), /*inverserefcount(0),*/
objectlist(new vector<Object3D*>),
/*inverselist(0),*/ type(t), isclosed(false) {}
~CSG();
private:
/**Copy constructor.
*/
CSG(const CSG& c);
public: // Public methods
/**Add object to CSG member list.
*/
void addObject(Object3D* o);
/**Finish CSG object list creation. After calling this method no more
*object can be added to this CSG.
*/
void close();
// Inherited from Object3D
void inverse();
void prepareToRender();
Object3D* duplicate() const;
void listInside(const Vector3& location, InsideList& l) const;
Intersection* intersectUnBounded(const Ray &r);
Intersection* intersectUnBounded(const Ray &r, DBL maxtime);
bool isInsideAt(const Vector3 &locallocation) const;
private: // Static members
/**Intersection statistics.
*/
static HitStatistics stat;
private: // Private methods
/**Calculates and creates a bounding box for the CSG if it is finit.
*/
void calculateBoundingBox();
private: // Private inner classes
/**One element of intersection queue.
*/
class Node{
public: // Public attributes
Intersection* intersection;
DBL time;
Object3D* object;
public: // Constructors
Node() {}
Node(Intersection* i, DBL t, Object3D* o): intersection(i), time(t), object(o) {}
};
/**Describes Ray-CSG intersection.
*/
class CSGIntersection: public Intersection {
public: // Public attributes
vector<Node> nodelist;
int listsize;
private: // Private attributes
const CSG* parent;
DBL tmax;
public: // Constructors and destructor
CSGIntersection(const CSG* p, const Ray& r, DBL maxtime):
Intersection(0, r), listsize(0), parent(p)/*, shoot(r)*/, tmax(maxtime) {
// init empty heap (the index 0 is not used but we need to create it)
nodelist.push_back(Node());
}
~CSGIntersection();
public: // Public methods
// Inherited from Intersection
DBL currentTime() {return nodelist[1].time;}
void next();
Vector3 normal();
Texture* texture();
/**Check if head node is OK.
*/
bool checkHead();
/**Initialize heap structure.
*/
void initListStructure();
};
private: // Private attributes
public: // should be private but gcc 2.95 does not allow outer classes to access private inner members
int* listrefcount;
// int* inverserefcount;
vector<Object3D*> *objectlist;
// vector<Object3D*> *inverselist;
csgtype type;
bool isclosed;
};
#endif
| Generated by: micha@laptop on Thu Oct 24 20:25:24 2002, using kdoc 2.0a53. |