Source: raytracer/pattern.h
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/* *************************************************************************
pattern.h - description
-------------------
begin : Fri Oct 18 2002
copyright : (C) 2002 by Micha Riser
email : mriser@gmx.net
************************************************************************* */
/* *************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
************************************************************************* */
#ifndef PATTERN_H
#define PATTERN_H
#include "function.h"
#include "types.h"
#include "vector.h"
/**A pattern is a function which orders a value (in the range [0,1]) to each point in space.
*@author Micha Riser
*/
class Pattern: public Function<Vector3,FLT> {
public: // Constructor and destructor
Pattern() {}
virtual ~Pattern() {}
public: // Pure virtual functions
virtual Pattern* copy() const = 0;
protected: // Constants
static const DBL SPACE_EPSILON;
};
/**Checkered Pattern.
*Returns 0 for Points in "even" cubes, 1 in "uneven".
*@author Micha Riser
*/
class Checker: public Pattern {
public: // Public methods
//Inherited form Pattern
FLT evaluateAt(const Vector3& v) const;
Pattern* copy() const;
};
/**Gradient Pattern. Repeating pattern along given axe.
*@author Micha Riser
*/
class Gradient: public Pattern {
public: // Constructor and destructor
Gradient(const Vector3& g): gradient(g) {}
public: // Public methods
//Inherited form Pattern
FLT evaluateAt(const Vector3& v) const;
Pattern* copy() const;
private: // Private attributes
Vector3 gradient;
};
#endif
| Generated by: micha@laptop on Thu Oct 24 20:25:24 2002, using kdoc 2.0a53. |