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Texture describes evaluated colour and finish properties at object surface.
| Colour5* colour | colour |
| const Finish* finish | finish |
| Texture (Colour5 *c, const Finish *f)
| Texture |
| ~Texture ()
| ~Texture |
| Texture (const Texture& t)
| Texture |
[private]
| Texture& operator= (const Texture&)
| operator= |
[private]
| void setColour (Colour5* c)
| setColour |
| void setFinish (const Finish* f)
| setFinish |
| Colour3 enlightShadow (const CameraRay &cray)
| enlightShadow |
[const]
| Colour3 enlightLight (LightRay& lray, const CameraRay& cray)
| enlightLight |
[const]