|
|
Material. Material combines surface properties and interior properties of objects.
| Texture3D* texture | texture |
| Interior* interior | interior |
| Material3D ()
| Material3D |
| Material3D (Texture3D* t, Interior* i)
| Material3D |
| Material3D (const Material3D& m)
| Material3D |
| ~Material3D ()
| ~Material3D |
| Material3D& operator= (const Material3D&)
| operator= |
[private]
Reimplemented from Transformatable.
| void overlay (const Material3D& m)
| overlay |
Set material properties by given Material3D if they are not already set.