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Describes a texture for each point in space. Texture includes colour and finish.
| Pigment3D * pigment | pigment |
| Finish * finish | finish |
| Texture3D ()
| Texture3D |
| Texture3D (Pigment3D *p, Finish *f)
| Texture3D |
| Texture3D (const Texture3D &t)
| Texture3D |
| ~Texture3D ()
| ~Texture3D |
| Texture3D& operator= (const Texture3D&)
| operator= |
[private]
Reimplemented from Transformatable.
| void overlay (const Texture3D& t)
| overlay |
Set texture components if not already set.
| Texture* evaluateAt (const Vector3 &p)
| evaluateAt |
[const]
Evaluate texture at given point.