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Perspective Camera.
| CameraPerspective (Scene* s)
| CameraPerspective |
Constructs a perspective camera with default parameters.
| CameraPerspective (Scene* s, const Vector3& loc, const Vector3& dir,
const Vector3& r, const Vector3& u)
| CameraPerspective |
Constructs a camera for given parameters.
| ~CameraPerspective ()
| ~CameraPerspective |
| CameraPerspective& operator= (const CameraPerspective&)
| operator= |
[private]
Reimplemented from Pigment3D.
| Colour5 evaluateAt (const Vector3& p)
| evaluateAt |
[const]
Reimplemented from Function.
| Pigment3D* copy ()
| copy |
[const]
Reimplemented from Pigment3D.
| Vector3 location | location |
[private]
| Vector3 direction | direction |
[private]
| Vector3 right | right |
[private]
| Vector3 up | up |
[private]
| Scene* scene | scene |
[private]
| mutable InsideList* insides | insides |
[private]
| CameraPerspective (const CameraPerspective& c)
| CameraPerspective |
[private]
Lists the object which the camera's origin is inside.