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Point light. Light with no dimension.
| Colour3 c | c |
[private]
| Scene* scene | scene |
[private]
| PointLight (const Vector3& location, const Colour3& col, Scene* s)
| PointLight |
| ~PointLight ()
| ~PointLight |
| LightRay shineTo (const Vector3& to, InsideList* l)
| shineTo |
[const]
Reimplemented from LightSource.
| Colour3 enlight (const CameraRay& cray, const Texture* t, InsideList* l)
| enlight |
[const]
Reimplemented from LightSource.